
The castle needs assistance $building.lookingFor. >It is named after >, >.>It is known for $building.knownFor, and is worth defending because $. This $building.size $building.wordNoun was built by $building.builtBy $building.age, and is $ndition. You strike up conversation with $, and the $ introduces $ as > introduces $associatedNPC.himherself as >, the $associatedNPC.owner of the smithy, and asks what $associatedNPC.heshe can do for you. > There is a blacksmith currently >.īlacksmithThe blacksmith >. You make your way down >, and enter $building.name and see that inside, the $ is $building.size. $associatedNPC.firstName >, and says that the patrons of $building.name are >. $associatedNPC.name$associatedNPC.firstName looks >, and while you chat, $associatedNPC.heshe moves around the shop, preparing a new project for work.

$randomPotion.titleReadout$scriptionReadout When you're ready, here's the ] Generate a random potion!"> Looking inside the $, you see > bubbling away>. $associatedNPC.firstName tells you that $associatedNPC.heshe is working on >, and points to the >. The $associatedNPC.raceNote > as you peruse the shop. > $associatedNPC.firstName looks >, and idly shifts a box of > as $associatedNPC.heshe talks. $associatedNPC.name smiles, and says "What are you after? We can do just about anything you could possibly need salts, herbs, >, >, >, you name it! $associatedNPC.name says "Sure, what are you after? >? Or perhaps a potion? $associatedNPC.name says "Well, what is it you need? We specialise in > potions, but can do just about anything for you. $associatedNPC.name smiles, and says "You're looking to buy something? Name it, here at $building.name, we stock everything the average adventurer could possibly need! > Buy something">$building.name's Potions and Wares>


> introduces $associatedNPC.himherself as >, the $associatedNPC.owner of the shop, and asks what $associatedNPC.heshe can do for you. > There is a chemist behind the shop counter currently >.Ĭhemist>. $building.nameYou enter $building.name, >.
